Dwarves are very difficult to kill, but expensive, so that extra survivability goes a long way. Theocrat is a strong choice because Theocrats have access to a lot of abilities that can keep units alive. Additionally, Dwarves have many armored units which benefit from Dreadnoughts empire upgrades (notably Firstborn), and the Dwarven Deity Miliatry racial governance upgrade (Meteoric Armor) affects all armored units including machines. Dreadnoughts also use a lot of indiscriminate fire damage in Flame Tanks and Destabilized Mana Core. Rapid underground expansion is very reasonable early to mid game, especially factoring in the production bonus from Mana Fuel Cells. This stacks with Dreadnought's Empire upgrade of +5, giving dwarves massive bonuses on gold mines which are common underground where dwarves already have an advantage. Dwarven racial governance includes a trait that gives +3 gold on gold mines. Dwarves do well in situations where fire AoE is widespread, and healing can fortify their natural tankiness while mitigating their high cost by preventing losses.ĭreadnought is the obvious answer because of several reasons. Their major weakness is their increased cost. Meteoric Armor is a strong point to consider. Their units are usually Armored, and they have reasonable access to perfect fire resistance.
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